![]() ![]() ![]() If the game would allow the story to take place over twelve missions or more, it would be just enough extra time to allow plot pieces to fully develop, and for characters to truly shine. This isn’t to say that Lightfall’s story would have landed better had Witch Queen never happened, but more that we had finally tasted some fine wine only to be given piss water again a year later. It was an outlier that felt like a coherent piece of the puzzle when the other pieces typically have big implications and small explanations. I’d argue the only time Destiny 2 has had decent storytelling was in Witch Queen, which spoiled us with an incredibly cohesive story. Part of the pacing issues with a plot as grand as what Lightfall attempts is the fact that Bungie insists on keeping things confined to eight missions. New players will be just entirely confused and will probably drop the game assuming all the stories told in the game suck, and returning players will be annoyed that we have been left with more questions during a time when we should finally be getting answers. This is very frustrating because it’s an insult to both new and returning players. After playing through the campaign multiple times I can tell you this, it is not explained at all what this is, but the characters speak to you as if you should already know. The Veil is a plot point that has been talked about for quite a while, as we haven’t really known exactly what it is, only that it is present on Neptune and it is the key to the war between The Traveller and The Witness. The way the pacing is ruined cannot be any more obvious than with The Veil. The pacing of the overall plot is either slowed down or outright interrupted to preferentially serve the subplot of mastering Strand, and while I will concede that there are narrative reasons for Strand’s importance in the events of Lightfall, the pervasive nature of it just ruins any chance of a proper story being told. Strand is not only used as a new avenue for gameplay but it is also used quite heavily as a plot device during the story of Lightfall, unfortunately to the campaign’s detriment. It’s this flexibility that makes Strand so great in a gameplay sense, but we’ll get to that later. Strand as a subclass has a great mix of crowd control-focused abilities as well as abilities that deal high amounts of damage. ![]()
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